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- bbbblllleeeennnnddddcccc((((3333GGGG)))) bbbblllleeeennnnddddcccc((((3333GGGG))))
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- NNNNAAAAMMMMEEEE
- bbbblllleeeennnnddddcccc - specifies a constant color for blending
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- FFFFOOOORRRRTTTTRRRRAAAANNNN 77777777 SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
- ssssuuuubbbbrrrroooouuuuttttiiiinnnneeee bbbblllleeeennnnddddcccc((((rrrreeeedddd,,,, ggggrrrreeeeeeeennnn,,,, bbbblllluuuueeee,,,, aaaallllpppphhhhaaaa))))
- rrrreeeeaaaallll rrrreeeedddd,,,, ggggrrrreeeeeeeennnn,,,, bbbblllluuuueeee,,,, aaaallllpppphhhhaaaa
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- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _r_e_d is a floating point value between 0 and 1 (default 1.0).
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- _g_r_e_e_n is a floating point value between 0 and 1 (default 1.0).
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- _b_l_u_e is a floating point value between 0 and 1 (default 1.0).
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- _a_l_p_h_a is a floating point value between 0 and 1 (default 1.0).
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- bbbblllleeeennnnddddcccc specifies the color components used by blend functions
- BBBBFFFFCCCCAAAA,,,, BBBBFFFFCCCCSSSSAAAA,,,, BBBBFFFFCCCCCCCC and BBBBFFFFMMMMCCCCCCCC. The blend color can be changed only by
- calling bbbblllleeeennnnddddcccc. Since blend color is not stored in the framebuffer, it
- can be used even if the framebuffer does not include alpha bitplanes.
- Red, green, blue, and alpha are clamped to the closed range 0 through 1
- when bbbblllleeeennnnddddcccc is called.
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- Red, green, blue, and alpha are 0 by default.
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- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- blendf
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- NNNNOOOOTTTTEEEESSSS
- IRIS-4D G, GT, GTX, VGX, and VGXT models, the Personal Iris, Indigo
- Entry, Indy, XL, XS, XS24, XZ, Elan and Extreme systems do not support
- bbbblllleeeennnnddddcccc.
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- PPPPaaaaggggeeee 1111
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